Website powered by

Automated Salvage Team

This piece is my first attempt at 2 things: horror and grand set pieces. I have never worked on a piece that's so big before and thus it was quite difficult for both me and my computer to render it all. Since the scale is huge, it was much harder to gauge the lighting intensity and volumetrics.

I wanted to design a set piece that looked normal in the front but ominous in the back. At first I settled for 2 blind eyes for the figure but it didn't create much of an impact and the attention wasn't pinned on it, so I added a glowing eye texture and I noticed that for all my friends who's seen this, they could not look away from the monster. So I treated that as a success.

Final Render in Radeon ProRender

Final Render in Radeon ProRender

Screen test in Cycles

Screen test in Cycles

Changed angle to make subject bigger and POV smaller

Changed angle to make subject bigger and POV smaller

Mysterious look, added blockouts of crashed airplane

Mysterious look, added blockouts of crashed airplane

Tweaked lighting and volume

Tweaked lighting and volume

Added Research bases

Added Research bases

Added monster

Added monster

Changed rendering engine to Radeon ProRender

Changed rendering engine to Radeon ProRender