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Dark Bramble adventures

Though this isn't a video as I intended, I tried to make it work as a still image. Personally, I felt that this captured the feel of Dark Bramble pretty well, and pretty much encompasses the emotions that are in Outer Wilds.

If you like what I'm working on, please share it with your friends, colleagues, coworkers, family. Please help get my work out there and into the hands of game recruiters who would love this style!

This whole #experience taught me a lot of things. First, I learned a lot about modelling. Being able to model my own objects feel liberating in a way and I'm proud to have been able to do just that.

Second, I learned about hardware limitations and workarounds to make it work. At first, my render took me nearly 2 days for a single frame. I had to install Ubuntu to speed up render times, had to go into the settings and learn about tiling and optimization. Then I had to tweak a bunch of things to shorten it all the way down to 8-15 minutes per render.

Third, I learned how important compositing and post-processing are in art. The final product would not have looked as good without the blue channels. I know! I was surprised too as the in-game planet is largely green/red/gray, but adding a tint of blue made all the other colors pop out a lot more.

So I hope you enjoy my renders and feel free to scroll through the collection to see the month-long progress that it took to finally reach that last render.

What's next after this? I'm not sure myself. Maybe something a bit more grounded in reality, or better yet... not grounded at all.

1. Final render with all elements (lanternfish, ship, brambles, light spots, bloom effects, color correction and grading etc.)

1. Final render with all elements (lanternfish, ship, brambles, light spots, bloom effects, color correction and grading etc.)

2. First test render: preliminary lanternfish model ft. ship model downloaded online from courgeon [https://lnkd.in/eJZZveGT]

2. First test render: preliminary lanternfish model ft. ship model downloaded online from courgeon [https://lnkd.in/eJZZveGT]

3. Adjusted camera angle and lighting

3. Adjusted camera angle and lighting

4. Lighting test in Cycles engine

4. Lighting test in Cycles engine

5. Completed lanternfish model and materials test

5. Completed lanternfish model and materials test

6. Low lighting test, added duplicates of other fish.

6. Low lighting test, added duplicates of other fish.

7. Changed my mind to brighter lighting, testing cinematography lighting with contrasting fill lights (there were around 8 light sources in this scene. You can actually see one hovering near the bottom that I forgot to move)

7. Changed my mind to brighter lighting, testing cinematography lighting with contrasting fill lights (there were around 8 light sources in this scene. You can actually see one hovering near the bottom that I forgot to move)

8. Added more ambience and removed a lot of duplicate fill lights. This was when I realized it was too bright and did not match the "Dark Bramble feel"

8. Added more ambience and removed a lot of duplicate fill lights. This was when I realized it was too bright and did not match the "Dark Bramble feel"

9. Compositing and color grading to change the tone of the work, as well as correcting contrasts

9. Compositing and color grading to change the tone of the work, as well as correcting contrasts